Anno 1800-inspired · Browser game

Queen's Landing

It is the year 1800. A crown-sanctioned expedition has charted a new archipelago of thirty-six islands. Found a company, settle a district, and rise from humble trader to governor — one careful week at a time.

Explore the map
36
Islands
6
Jurisdictions
21
Raw resources
5
Population tiers
RosenthalAlderwickBellacostaBrisecourtPort CasimirMonteluceSaint OrmondDunwallWesterlyAshcombePort CelesteBlackthornValmontKingshavenFairhavenSaint AureliaBellemarSan CorradoSaint CorvinNorthwatchHarrowmereCape VesperCrownshoreSaint EdricBriarcliffPort LaurentGreywickSouthmereCape SerranoRavenportProvidenzaHighmereVerenzaEisenmarkWhitestoneIsla DoradaAlderwickBrisecourtDunwallRavenportVerenzaEisenmark

The Crown's chart of the archipelago, anno 1800


Choose your home jurisdiction

Six great main islands form the permanent heart of the realm. Your choice decides which governor represents you, which elections you vote in, and which laws govern your enterprise. Choose carefully — citizenship is not freely changed.

Alderwick
GrainRed Peppers

Iron ×3 · Coal ×2 · Oil ×4

Brisecourt
GrainGrapes

Iron ×2 · Coal ×3 · Oil ×3

Dunwall
GrainRed Peppers

Iron ×3 · Coal ×2 · Oil ×2

Eisenmark
GrainGrapes

Iron ×4 · Coal ×3 · Oil ×2

Ravenport
GrainRed Peppers

Iron ×2 · Coal ×2 · Oil ×5

Verenza
GrainGrapes

Iron ×2 · Coal ×2 · Oil ×4


Production chains

From Fish and Work Clothes for farmers up to Steam Carriages for investors — every need is a chain of farms, mines, and factories that must be fed ton by ton.

Cattle + Red Peppers → Goulash → Cannery → Canned Food

Politics & elections

Each jurisdiction elects a Governor and a Legislature. Parties campaign, bills pass, vetoes fly, and gameplay laws trade happiness for production.

AYE > NAY passes a bill · two-thirds overrides a veto

The hourly tick

Production, consumption, salaries, and taxes are processed once per tick. The world grinds forward whether you are at your desk or not.

1 tick = 1 hour · 24 ticks = 1 day = 1 in-game week · epoch Week 1, 1800

Scarcity breeds empire

Every island carries Fish, Wood, Wool and more — but cotton, coffee, copper, and oil? Those demand expansion, trade, and war.

30 additional islands await colonisation


Five tiers of society

Tier 1

Farmers

First settlers with the humblest needs.

FishWork Clothes

Tier 2

Workers

The manual labour powering the factories.

BreadSoap

Tier 3

Artisans

Educated craftsmen and specialised industry.

Sewing MachinesFur Coats

Tier 4

Engineers

The technological elite of a modern age.

CoffeeLight Bulbs

Tier 5

Investors

The wealthy upper crust of the old world.

ChocolateSteam Carriages

The Crown awaits your arrival

Sign in, claim your island citizenship, found your company, and let the ledger of history begin.

Every new founder starts with a treasury of 10,000